About the game
A local two-paddle ball match: W/S control the left side, arrows the right. Reach five side points before the playing timer expires.
A local paddle match on one device
Friendly Bluff currently runs a two-paddle ball game on one screen. Choose who controls the left and right paddles, then return the ball to the other side. The first side to reach five points ends the match; the playing timer is 120 seconds.
Use it for a local keyboard or touchscreen match. Both paddles are controlled by the people at the device. This build does not provide clue cards, private prompts or a voting round.
Decide your controls before starting
| Side | Keys | Screen buttons | Your task |
|---|---|---|---|
| Left | W up, S down | W and S | Meet the ball before it passes the left edge. |
| Right | Up up, Down down | Up and Down | Meet the ball before it passes the right edge. |
A screen-button press moves the corresponding paddle one step. Press again for further movement. Holding a touch button does not continuously slide the paddle. Keyboard repeat depends on the device; single presses provide predictable small adjustments. Dragging the canvas does not control a paddle.
Your first match
- Pick sides and read the four controls before selecting Start game.
- Wait for the countdown. Watch which side the ball is travelling toward.
- Move that paddle toward the ball's vertical position. Leave enough time for several small adjustments.
- After a point, the ball returns to the centre. Read the central left:right tally before preparing for the next serve.
- Finish when one side reaches five points. If the 120-second limit expires first, the runtime ends the attempt; it does not award the leading side a separate timed victory.
Use Pause when either player needs to step away. Resume continues the playing countdown. Play again resets the round.
Understand points and the HUD
If the ball passes the left edge, the right player gains one point. If it passes the right edge, the left player gains one point.
The large central tally is the competitive score. The top Score counter sums 100 points for every point earned by either side. For example, a 2:1 tally corresponds to Score 300; Score 300 alone does not tell you which side is ahead. The HUD label Remaining also shows the two-side tally in this build.
A returned ball speeds up slightly after a paddle contact. Reposition while the ball travels toward the opposite side, rather than waiting for it to reach your paddle.
Recover from common mistakes
| Problem | Check | Next action |
|---|---|---|
| You move the other player's paddle | W/S belong to the left; arrows belong to the right. | Agree on sides, then use your own pair. |
| Holding a touch button moves only once | The screen control acts once per press. | Make separate presses to reach the required height. |
| Dragging the paddle has no effect | The engine uses key/button inputs. | Use the four labelled screen buttons or keyboard keys. |
| Score rises even when you concede | Score counts points from both sides. | Read the central tally to see who received the point. |
| No clue or vote screen appears | Those features are absent from the current build. | Use the paddle-match rules described here, or choose another game by its actual instructions. |
Practise one short exchange before trying to win: make one upward adjustment and one downward adjustment with your own paddle, then track an incoming ball. Choose Play again for another local match or return to the existing game directory to compare other controls.
Choose another task through the existing social category or all-games directory. Check that game’s own controls and completion conditions before starting.













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