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Start with the action you want to practise: repeat a short ingredient sequence or judge a hold-and-release jump. Check timers and failure conditions before choosing.

Remember a sequence or judge a jump

Comet Kitchen: watch, then repeat

This is a memory game with a kitchen theme. Watch the ingredient sequence during MEMORIZE, then repeat it left to right during SERVE. Use keys 1–4 or select the four ingredient buttons: 1 is the circle, 2 the diamond, 3 the triangle and 4 the square.

The current round starts with 70 seconds. Complete ten orders before time runs out or three errors accumulate. Early orders have three ingredients; later sequences grow, up to six. This is a timed task, so choose it when you can watch the sequence without an interruption.

Charge Hop: hold, then release

In Charge Hop, hold the canvas with the mouse button or a touch to charge, then release to jump. A longer hold gives a longer jump, up to the charge limit. Wait until the character has landed and is ready before charging again. Keys 1–4 are not this game's jumping controls.

The first level uses wider platforms and clears when the jump counter reaches ten. The second has narrower targets and can include moving or disappearing platforms. Falling below the play area ends the attempt. Choose this if you want to judge a gap rather than remember a hidden sequence; do not assume that a casual category label guarantees an untimed, interruption-safe game.

The uploaded game has its own EN language button. If the frame opens in Chinese, close the help panel, start the round, then use EN in the game header; the website language and the game's own language can differ.

Complete one Comet Kitchen order before chasing score

  1. Start and read the sequence from left to right while MEMORIZE is displayed. Do not enter the ingredients yet; this phase ignores ingredient inputs.
  2. Translate the symbols into keys. For example, triangle–square–square means 3, 4, 4. Use your displayed sequence, because a new order can be different.
  3. Wait for SERVE, then enter the entire sequence in order. A correct full sequence increases ORDERS by one and immediately begins the next memorization phase.
  4. If you have forgotten it, R during SERVE replays that order once. It reduces score by up to 80 points, does not refill time or remove errors, and is available again for the next order.

Use the in-game pause button before stepping away. A score increase after one ingredient is not a completed order; check ORDERS as well as ERR and the remaining time. One first order was completed with ordinary 3–4–4 keyboard inputs during this check, returning ORDERS 1/10 and 190 points.

Change the part that failed

Comet Kitchen ignores the ingredient buttons

Check the phase. MEMORIZE shows the sequence and does not accept ingredient choices. Wait for SERVE. If the game is paused, resume before entering the sequence.

I made a mistake halfway through an order

The error counter increases and the entered sequence clears. Restart that same order at its first symbol, rather than continuing from the mistaken position. Three errors end the attempt. If a replay is still available, use R during SERVE to inspect the order again.

Charge Hop falls short or goes past the platform

Compare the landing with the target. Try a slightly longer hold after an undershoot, or a shorter hold after an overshoot. Charging reaches its maximum after about 1.5 seconds; continuing to hold does not keep increasing the range. Reassess each gap rather than repeating one duration for every platform.

A second charge does not begin immediately after release

The character must finish the jump and landing first. Watch for the ready position before the next hold. A quick tap is a short charge, rather than a separate double-jump action.

Checked 13 October 2026 against the active Comet Kitchen runtime, including its later override, and Charge Hop version 2.0.2. These examples explain two different inputs and failure conditions. They do not establish that all 23 catalogue entries were played, are equally easy, or can preserve progress when a tab is closed.

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