About the game
Route fragile cargo through a floating harbor while the weather rewrites the sea.
Glass Harbor is a real-time logistics puzzle about priorities under pressure. Assign arriving vessels to matching islands, keep routes clear, and adapt when storms disable parts of the transparent port network.
The pressure is genuinely about ordering rather than speed. Vessels wait patiently and time out slowly, so nothing is urgent in isolation; what creates difficulty is that a route occupied now is a route unavailable in ten seconds, and the cost of a bad assignment is paid later, by a ship you have not seen yet.
Storms are the part that rewards planning. They disable specific lanes on a visible schedule rather than randomly, which means the correct response is to clear the lanes about to close before they close, not to react once they have. Players who treat storms as an interruption struggle; players who treat them as a timetable do not.
Fifteen deliveries against five timeouts is a generous margin, and it is meant to be — the game is trying to teach a sequencing habit, not to be beaten narrowly.
How to play
Select a waiting vessel with the mouse or by touch, then send it to the harbour matching its colour. Deliver fifteen cargo loads before five vessels time out.
Routes are occupied while a vessel is travelling, and crossing an active route during a storm loses the cargo.
Storms disable specific lanes on a visible schedule rather than at random, so clear the lanes that are about to close before they close rather than reacting afterwards. Vessels time out slowly, which means the order you dispatch in matters far more than how quickly you dispatch — a ship sent down a lane that is about to shut costs you two deliveries, not one.
Controls
Mouse / touch


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