About the game
Build a fifteen-turn pocket kingdom where every tile changes its neighbors.
Tiny Dominion is a compact placement strategy game with no filler turns. Farms thrive beside water, forests protect settlements, and towers demand resources; every decision reshapes the balance of your miniature realm.
Fifteen turns is few enough that the board is effectively solvable, and that is the appeal — this is a puzzle wearing a strategy game's clothes. There is no randomness after the opening layout, so a lost run is genuinely a lost run rather than bad luck, and the same map can be improved on directly.
The three win conditions pull against each other on purpose. Towers cost the resources that farms generate, and the happiness threshold punishes a board optimised purely for output. Most first attempts fail on happiness while comfortably clearing food, because defensive districts are the easy thing to build and the expensive thing to live with.
Adjacency is where the game actually lives. A building placed for its own value is usually worth less than one placed slightly worse for itself and much better for its neighbours.
How to play
Place one building each turn with the mouse or by touch. Reach twelve food, eight defense, and six happiness before turn fifteen ends.
Adjacency bonuses reward coherent districts: farms gain from water, forests raise the happiness of settlements they border, and towers convert resources into defense.
There is no randomness after the opening layout, so a failed run can be replayed and improved rather than rerolled. Most losses are happiness, not food — check that threshold before turn ten rather than after, because a board built purely for output has no cheap way to recover the difference in the last few turns.
Controls
Mouse / touch


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